#pragma once
#include "ObjectImage.h"
class CObjectInterface
{
public:
	CObjectInterface(void);
	~CObjectInterface(void);
	
	virtual void Render(HDC hdc) = 0;

public:
	inline	int	GetX() { return m_Objectimage.GetX(); }
	inline	int GetY() { return m_Objectimage.GetY(); }

protected:
	CObjectImage	m_Objectimage;
};